Valve's Deadlock Tackles Cheating and Exploits with New Updates

BigGo Editorial Team
Valve's Deadlock Tackles Cheating and Exploits with New Updates

Valve's new MOBA, Deadlock, is making strides to improve gameplay integrity and balance with recent updates addressing cheating and exploits.

Anti-Cheat System in Development

Valve developer Yoshi has been consistently reminding players that an anti-cheat system for Deadlock is in the works and considered a very high priority. Currently, the game relies heavily on player reports to combat cheating, with plans to implement a more robust solution in the future.

Key points about the anti-cheat development:

  • A dedicated team is working on the system
  • Short-term measures include a Discord-based review group for reported cheaters
  • Valve is cautious about implementing kernel-level anti-cheat due to potential security risks
  • The company aims to balance effectiveness with user privacy concerns

Game-Breaking Exploit Fixed

In a separate update, Valve has addressed a critical exploit that allowed players to unfairly accumulate resources:

  • The soul sharing exploit enabled players to earn double the normal amount of souls (currency and experience) in the early game
  • This strategy gave coordinated teams a significant advantage and limited hero diversity
  • The fix limits players to earning souls from only four enemy trooper deaths per wave during the laning phase

Additional Improvements

The latest changelog also includes fixes for:

  • Trooper death animations
  • Unstoppable state interactions
  • Camera issues for specific hero abilities

As Deadlock continues its early access phase, Valve demonstrates its commitment to refining gameplay and ensuring a fair, competitive environment. The developer's approach to anti-cheat and quick response to exploits will be crucial in shaping the game's future success in the crowded MOBA market.